GROWTH.

 

This was a personal project where the goal was to utilize Geometry Nodes in Blender to simulate growing moss and weed on a branch. It was really eye-opening to see how powerful Geo Nodes can be - and how only your imagination sets the limits! The images were done using Blender, models came from Quixel Bridge, postproduction was done in Photoshop and rendering was done using Cycles.

PROGRAMS USED:

Quixel Bridge

Blender (Geometry Nodes)

Cycles

Photoshop

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